The Realm of NO!
Available from Good Deal Games
A great evil has overtaken the upper and lower kingdoms in the land of Wynnick. Reports of strange creatures both beautiful and horrific roam the lands. The tyrant ruler King Bill has twisted the land to meet his own wicked ends. You have been summoned by Prince Kori of the under kingdom to defeat King Bill and rid the upper kingdom of this horrible curse.
Partially inspired by Choose Your Own Adventure books by famed author Edward Packard and as a tribute to both role playing games of the 1980's and text adventure games for the Timex Sinclair 1000, The Realm of No! succeeds in all regards. With the exciting adventure of fantasy role playing games mixed with the gritty feel of a black and white Timex Sinclair 1000 dream, enter into the horrifying Realm of No!. We dare you!
Originally written and submitted in 1985 by a writer using the pen name Kim Ryan, The Realm of No! started out as a 10 copy module submission to a well known publisher of role playing game modules. This module was never published, and never returned to the author, but somehow the 10 copies made it into private collections. Over the years, various The Realm of No! modules would be discovered or rediscovered. Considered vastly unpopular my many modern role-playing historians, people still seemed to be fascinated by the history of the module and the strangeness of the module itself.
Greg Zumwalt and Charles F. Gray decided to create a text adventure game based upon early Timex Sinclair 1000 text adventure games. Charles F. Gray wanted a white screen with black text with no other colours. Greg Zumwalt wanted to create a Twisterplot storyline. Charles decided that The Realm of No! would be perfect for this text adventure, but it would have be rewritten and updated to fit within the tight constraints of an Atari 2600 system. Greg programmed the code and Charles rewrote the module into a text adventure.
We hope you will enjoy this adventure.